Installing Blender and the Collada exporter

This is a guide on how to set up Blender and the Collada exporter plug-in. You’ll need to follow this guide in order to be able to use my XNA Blender importer.

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Blender and XNA - Part 2

In part 1, I looked at the Content Pipeline and it’s components. In this article, I will be looking at the files I am going to be importing and the tool I will be using to create them.

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Blender and XNA - Part 1

It’s been a long time since I’ve posted on XNA on this blog. In fact, a long time since I posted on anything! After a re-shuffle of projects I have been undertaking in my own personal time, I’ve managed to make far more time to play around with XNA, my real passion.

When I first started playing with XNA, I was intrigued as to how XNA allows developers to get their game assets into XNA. Out-of-the box, XNA allows you to easily include certain graphics formats such as .PNG or .JPEG images and 3D file formats such as .X (DirectX) or .FBX (3D Studio Max). Great if your 3D modelling package exports these formats but not so convenient if it does not. I want to import from Blender but this is not supported directly by XNA….

However, XNA does have one pretty clever trick up its sleeve:

The Content Pipeline

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