Game programming with XNA - part 1

This is the first of a series of programming tutorials focusing on games programming. This first article is going to try to give an overview of what we are going to be using to accomplish this and a little history of the tools themselves. Don’t worry if some of this is confusing, try to pick up what you can and then more forward to the first lesson. Do at least snag the files from the “What will I need?” section to get everything installed though.
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