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	<title>Comments on: Blender and XNA &#8211; Part 1</title>
	<atom:link href="http://www.cannontrodder.net/2008/03/08/blender-and-xna-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cannontrodder.net/2008/03/08/blender-and-xna-part-1/</link>
	<description>cannontrodder - Getting nothing done since 1975.</description>
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		<title>By: More fun with PIX at cannontrodder&#8217;s world - cannontrodder - Getting nothing done since 1975.</title>
		<link>http://www.cannontrodder.net/2008/03/08/blender-and-xna-part-1/comment-page-1/#comment-123</link>
		<dc:creator>More fun with PIX at cannontrodder&#8217;s world - cannontrodder - Getting nothing done since 1975.</dc:creator>
		<pubDate>Wed, 16 Jul 2008 13:23:20 +0000</pubDate>
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		<description>[...] be continuing the Blender and XNA series soon which should help those who wonder how I have achieved the above.    March 16th, 2008 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] be continuing the Blender and XNA series soon which should help those who wonder how I have achieved the above.    March 16th, 2008 | [...]</p>
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		<title>By: WPCrasher</title>
		<link>http://www.cannontrodder.net/2008/03/08/blender-and-xna-part-1/comment-page-1/#comment-97</link>
		<dc:creator>WPCrasher</dc:creator>
		<pubDate>Sun, 09 Mar 2008 08:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cannontrodder.net/2008/03/08/blender-and-xna/#comment-97</guid>
		<description>Very nice!  I look forward to reading your blog, for I as well am using Blender as the sole DCC tool for my endeavors.  Five months ago I gained an interest in XNA.  Having no programming experience whatsoever didn&#039;t scare me (I once heard that a pre-req for programming was math skills, and I have a few ...).  Since, I&#039;ve learned the basics of C# and am able to peruse code and know what the programmer is intending, as well as determine my intentions and materialize them with XNA.  For DCC, I chose Blender because, well ... -$$$$!  I&#039;m learning Python now to help with the interaction between XNA and Blender and, maybe one day, streamline the two and continue showing what Blender is capable of (BTW ... all should try Blender ... it&#039;s like with anything in life ... you don&#039;t know how until you learn how ... are you willing to learn? :) )  Imagine the possibilities!!!

Anyway, hope to hear more soon.  Keep me posted ...</description>
		<content:encoded><![CDATA[<p>Very nice!  I look forward to reading your blog, for I as well am using Blender as the sole DCC tool for my endeavors.  Five months ago I gained an interest in XNA.  Having no programming experience whatsoever didn&#8217;t scare me (I once heard that a pre-req for programming was math skills, and I have a few &#8230;).  Since, I&#8217;ve learned the basics of C# and am able to peruse code and know what the programmer is intending, as well as determine my intentions and materialize them with XNA.  For DCC, I chose Blender because, well &#8230; -$$$$!  I&#8217;m learning Python now to help with the interaction between XNA and Blender and, maybe one day, streamline the two and continue showing what Blender is capable of (BTW &#8230; all should try Blender &#8230; it&#8217;s like with anything in life &#8230; you don&#8217;t know how until you learn how &#8230; are you willing to learn? <img src='http://www.cannontrodder.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )  Imagine the possibilities!!!</p>
<p>Anyway, hope to hear more soon.  Keep me posted &#8230;</p>
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