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	<title>Comments on: Optimising XNA Performance With Resource Pooling</title>
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	<link>http://www.cannontrodder.net/2007/07/23/optimising-xna-performance-with-resource-pooling/</link>
	<description>cannontrodder - Getting nothing done since 1975.</description>
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		<title>By: Are tree structures inherently bad for mark-and-sweep garbage collector performance? &#124; Q&#38;A System</title>
		<link>http://www.cannontrodder.net/2007/07/23/optimising-xna-performance-with-resource-pooling/comment-page-1/#comment-304</link>
		<dc:creator>Are tree structures inherently bad for mark-and-sweep garbage collector performance? &#124; Q&#38;A System</dc:creator>
		<pubDate>Thu, 05 Jan 2012 09:54:20 +0000</pubDate>
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		<description>[...] appears although which i could possibly should pull some whacky tricks, possibly pre-allocating everything. That suggests which i can&#8217;t have numerous factors [...]</description>
		<content:encoded><![CDATA[<p>[...] appears although which i could possibly should pull some whacky tricks, possibly pre-allocating everything. That suggests which i can&#8217;t have numerous factors [...]</p>
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		<title>By: Are tree structures inherently bad for mark-and-sweep garbage collector performance? &#124; DIGG LINK</title>
		<link>http://www.cannontrodder.net/2007/07/23/optimising-xna-performance-with-resource-pooling/comment-page-1/#comment-303</link>
		<dc:creator>Are tree structures inherently bad for mark-and-sweep garbage collector performance? &#124; DIGG LINK</dc:creator>
		<pubDate>Mon, 02 Jan 2012 17:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cannontrodder.net/2007/07/23/optimising-xna-performance-with-resource-pooling/#comment-303</guid>
		<description>[...] seems though that I may have to pull some whacky tricks, probably pre-allocating everything. That means that I can&#8217;t have many things immutable, and [...]</description>
		<content:encoded><![CDATA[<p>[...] seems though that I may have to pull some whacky tricks, probably pre-allocating everything. That means that I can&#8217;t have many things immutable, and [...]</p>
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