By making your character immortal, giving you quick and easy access to guns/ammo and having your character level up constantly, they have removed a lot of frustration from this game. Dying while attempting a ‘boss’ is perfectly acceptable as you know you will be able to do 2 or 3 quick jumps from the top of a building with full ammo AND the experience you gained from the firefight in which you died is still with you. You know you will be trying again with a fitter, happier and better killing machine. This whole setup encourages you to take risks with the game and get up close and personal to your enemies. With the integrated havok physics engine, most deaths are met with laughter from yourself rather than ’smashing your controller up’ frustration.
Driving in this game is a little clunky at first, but this improves with leveling. Fortunately, like all the skills, if you don’t really fancy building them up from the initial ‘normal’ levels, there are general ability orbs dotted around the map that give you experience in all your skills at once, not just your agility. Once you reach even 1 star of driving skill, driving is much more rewarding.
Hand-to-hand combat seems a little redundant at first but you realise that as you increase your strength, you can then pick up larger and larger objects and throw them. I understand at higher strength levels, you can pick up cars and throw them. In fact, there’s nothing to stop you combining all your skills by driving to a car park, throwing your car off the top, jumping after it and shooting it while falling.
This game is what I tend to classify as a toybox game. They give you a load of things to do, but don’t really constrain how you do them or even when you do them.

After reading this piece of information i think i must pop down cash converters and swap a crap game for this one.
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