Installing Blender and the Collada exporter

This is a guide on how to set up Blender and the Collada exporter plug-in. You’ll need to follow this guide in order to be able to use my XNA Blender importer.

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Forum up!

I’ve installed some forums to facilitate feedback for the BlenderXNA project.

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Even more fun with PIX

This is turning out to be a series in itself! Not much of an update here, more a triumphant fist in the air for when things actually work as they should.

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More fun with PIX

Just another progress update…

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Fun with PIX

Just a quick update from my last post.

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Blender and XNA - Part 2

In part 1, I looked at the Content Pipeline and it’s components. In this article, I will be looking at the files I am going to be importing and the tool I will be using to create them.

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Blender and XNA - Part 1

It’s been a long time since I’ve posted on XNA on this blog. In fact, a long time since I posted on anything! After a re-shuffle of projects I have been undertaking in my own personal time, I’ve managed to make far more time to play around with XNA, my real passion.

When I first started playing with XNA, I was intrigued as to how XNA allows developers to get their game assets into XNA. Out-of-the box, XNA allows you to easily include certain graphics formats such as .PNG or .JPEG images and 3D file formats such as .X (DirectX) or .FBX (3D Studio Max). Great if your 3D modelling package exports these formats but not so convenient if it does not. I want to import from Blender but this is not supported directly by XNA….

However, XNA does have one pretty clever trick up its sleeve:

The Content Pipeline

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More Halo 3 Co-op

A few more shots played on Wednesday morning with Tomdoodle and me. This sequence is us taking down the Scarab on The Storm level.

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Halo 3 Co-op

Played a bit of this tonight with the lads from block 17.

Wildthing, Bailster, Cannontrodder and Tomdoodle took part…

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Game programming with XNA - part 1

This is the first of a series of programming tutorials focusing on games programming. This first article is going to try to give an overview of what we are going to be using to accomplish this and a little history of the tools themselves. Don’t worry if some of this is confusing, try to pick up what you can and then more forward to the first lesson. Do at least snag the files from the “What will I need?” section to get everything installed though.
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