Don’t get over-excited, you can’t stream them yet!
The bbc provide access to iPlayer for the iPhone but not via flash, they actually provide a http stream with h264 video and AAC audio in it. Hang on! The G1 could play that!!!! Read on to find out how to do it.
Read more…
May 04th, 2009 | 10:47 pm |
Android |
2 Comments |
A fellow blogger has staggering new view on the video-game/violence link debate. While everyone is being diverted with the numerous claims against games such as GTAIV, he hypothesises that the true culprits are hiding right under our noses…
February 25th, 2009 | 12:35 am |
Gaming |
No Comments |
This is a guide on how to set up Blender and the Collada exporter plug-in. You’ll need to follow this guide in order to be able to use my XNA Blender importer.
Read more…
March 19th, 2008 | 01:01 am |
XNA with Blender |
No Comments |
I’ve installed some forums to facilitate feedback for the BlenderXNA project.
Read more…
March 18th, 2008 | 04:19 pm |
Misc |
No Comments |
This is turning out to be a series in itself! Not much of an update here, more a triumphant fist in the air for when things actually work as they should.
Read more…
March 17th, 2008 | 01:43 am |
XNA,
XNA General |
1 Comment |
Just another progress update…
Read more…
March 16th, 2008 | 12:05 am |
XNA,
XNA General |
1 Comment |
Just a quick update from my last post.
Read more…
March 13th, 2008 | 10:47 pm |
XNA,
XNA General |
No Comments |
In part 1, I looked at the Content Pipeline and it’s components. In this article, I will be looking at the files I am going to be importing and the tool I will be using to create them.
Read more…
March 10th, 2008 | 03:50 pm |
XNA,
XNA with Blender |
1 Comment |
It’s been a long time since I’ve posted on XNA on this blog. In fact, a long time since I posted on anything! After a re-shuffle of projects I have been undertaking in my own personal time, I’ve managed to make far more time to play around with XNA, my real passion.
When I first started playing with XNA, I was intrigued as to how XNA allows developers to get their game assets into XNA. Out-of-the box, XNA allows you to easily include certain graphics formats such as .PNG or .JPEG images and 3D file formats such as .X (DirectX) or .FBX (3D Studio Max). Great if your 3D modelling package exports these formats but not so convenient if it does not. I want to import from Blender but this is not supported directly by XNA….
However, XNA does have one pretty clever trick up its sleeve:
The Content Pipeline
Read more…
March 08th, 2008 | 01:20 am |
XNA,
XNA with Blender |
2 Comments |
A few more shots played on Wednesday morning with Tomdoodle and me. This sequence is us taking down the Scarab on The Storm level.
Read more…
September 27th, 2007 | 07:23 pm |
Gaming |
No Comments |